Game developer building strategy, live games, and the data systems behind them.

Shipping across Creative Assembly, Sega, KIXEYE, Halfbrick, and Tantalus — from Total War to Vega Conflict.

About

Kevin is a game industry veteran with over 17 years of experience, specializing in data-driven systems for real-time strategy, turn-based, and live games. He has shipped titles at Creative Assembly, Sega, KIXEYE, Halfbrick, and Tantalus — including Medieval II: Total War, Cities: Skylines, Vega Conflict, and Battle Pirates — working across the full stack of game development: UI, gameplay, engine, networking, and server. His focus is the systems beneath the surface that make gameplay deep, balanced, and scalable.

Selected Work

Medieval II: Total War

Creative Assembly / Sega · [your role] · [year]. One of the defining titles in real-time strategy. [1–2 lines: which systems you owned — e.g. battle AI, campaign data, unit balancing — and the impact.]

The Echo Project

A bold reimagining of a timeless brand.